![]() Having skill and knowledge of modeling and compute-r generated graphics means nothing if you cannot navigate the software. In my personal experience, the first thing that should be done is to get familiar with the software. In the end, whichever software is chosen is all up to preference and what you are looking to do with the software, whether it’s sculpting, hard-surface modeling, VFX, animation, et cetera. There are also many other software around that are more uncommon, such as Modo, Fusion 360, and Lightwave. Of course, the main drawback is that there are almost no companies that use Blender as its modeling tool, due to its much too frequent updates and non-industry standard keybinds. One of the most accessible software, however, would be Blender, due to it being completely open source, the numerous add-ons it offers, and most importantly, the amount of tutorials that can be found online using Blender. There are also some slightly more specialized software, such as Houdini, known for VFX, and ZBrush, known for sculpting. Maya, 3DS Max, and Cinema 4D, are all widely accepted software used in the industry. There are a multitude of different software, and choosing one solely depends on what is most suited for the user. The first step to getting started with 3D modeling is choosing a software to do your work in. With a little effort and time, anyone can easily learn 3D modeling and start creating on their own, even without a proper mentor - just like I did. ![]() However, all great artists have come from a place where they once knew nothing about their craft as well. Seeing these works, many people may be overwhelmed by the amount of knowledge and skill needed in order to create such content. As such, 3D modeling has become a skill sought after by many people, with its industry ever-growing. ![]() Computer generated graphics is becoming increasingly prevalent in the modern day and has become a staple in the entertainment and design industry.
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