Oh yeah, I also could dodge roll to evade reprisals. ![]() As a melee-loving barbarian, I found my options were to repeatedly tap the attack button until the enemy died or tap the button with a bit of timing to set up combos. Whether you're a fan of melee, ranged or magical combat, the system is stripped down to its bare essentials. Virtually every quest either has you going somewhere to retrieve something or going somewhere to kill something, with absolutely no effort put into making them seem more fulfilling. When playing this game, you'll go from one region to the next in a totally linear fashion, only being able to interact with a handful of people at each stop, most of whom happen to be quest-givers. It then went on to earn enough additional strikes on its own merits to make a lack of complexity seem like the most petty concern imaginable, although this is enough of an issue it probably should be discussed. Poor Arcania likely had one strike against it before it even hit the shelves! Regardless of how much I was loving the Oblivion and Skyrim games in the Elder Scrolls series, all I'd have to do is dig around a bit online to see people complaining about how "dumbed down" they were compared to those that came before. When series like this get installments meant for consoles, things will be simplified to some degree. A big reason the people who loved Gothic felt that way was because it was one of those really deep and involving western RPGs where you have all sorts of options for how you choose to accomplish stuff. One could easily surmise the first problem this would cause. ![]() It was originally released for Windows and the XBox 360, before being ported to the PlayStation 3 and then to the PlayStation 4. At some point, the rights to that name went from Piranha Bites to Spellbound Entertainment and they decided to make a more console-friendly game to keep the series continuing. There was a PC RPG series called Gothic that seemed to gain a decent-sized fan-base. I'd say this won't be a happy story, but I did find myself perversely entertained for at least a decent amount of the 35 or so hours I spent playing this game, so there's that!įirst, a history lesson. This game, with its Fall of Setarrif expansion included, was available to download on PlayStation Now and that was all the inducement I needed. Unfortunately, when I get hooked on a genre, I get HOOKED on it and tend to seek out and play as much as possible in it, quality be damned. ![]() "Repetitive and dull enough to be novacaine for the brain. Arcania: The Complete Tale (PlayStation 4) review
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